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Yeah it does. I'm using MRTK if that helps. I also have to restart unity sometimes to get it to work at all. Edit: steamvr works but there is...
Hey, I did some more testing. It actually works fine if I build for pc. The issue arises when trying to debug with Unity play mode. It looks like...
I'm getting double images on quest 1 while everything is working properly on rift s.
This is still an issue and a really stupid one because it breaks even if you try to export an android app without any VR functionality and ARCore.