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This is a bug report for it. It looks like there a fix. It was in review before b6 so hard to say when it will make it....
Same thing is still happening in 0b3. [MEDIA]
New project > Create URP Asset with 2D Renderer (With Post Processing enabled on it) > Create any UGUI UI element on the Canvas. Post...
Thanks, I'll try that! Same thing happening with color picker inside Shader Graph as well, btw. It looks off, like it is in linear space too....
Using Lerp does the same thing. And it also reflects in the material.[ATTACH] For comparison inspector gradient (same alpha): [ATTACH]
Gradient node in Shader Graph has a very sharp falloff. Switching from Gamma to Linear didn't affect anything. Exposed gradient in the inspector...
This problem/annoyance is still around, it seems. I'll add another maybe slightly more palatable solution using editor coroutines. All you need is...
All packages are up-to-date. Same code on the same shader works in LineRenderer, while accessing _MainTex property. In Sprite Renderer I can see...
Update: Narrowed down the problem and created a bug report. (1157537_jlhi622qp5pss45k) Just installing two packages in an empty project triggers...
Somehow Cinemachine 2.3.3 causes this bug. Removing this package removes the bug. Same thing happens in Unity 2019.1.4f1 with this package.
using UnityEditor; public class RemoveMissingScriptsUtility : Editor { [MenuItem("Edit/Remove Missing Scripts")] private static void...
I've got almost identical message (Unity 2019.1.3f1), with the same broken inspector display, to this one, when deleted script from the project...
I didn't find these mentioned anywhere so I'll describe them. 1. Small annoyance when building for Android. This warning pops up: Failed to...
Probably a bit too late, but you can also capture drag events on UI elements from GraphicRaycaster and relay them directly to the script capturing...
It's the same in 2018.3 LWRP 4.2.0
Sorry, I was researching what Shader Graph could do and was excited discovering I can do vertex colors easily now :) Vertex Color Node can be...
Yes, using https://github.com/Unity-Technologies/ShaderGraph/wiki/Vertex-Color-Node
Using 2018.2.12f1 with all packages up to date. Does anyone know how to get rid of this "shadow doughnut"? It appears only when "Cast Shadow" is...
If you want more on Scriptable Objects and their use:...
[ATTACH] @DungDajHjep I'm not not sure what test are you after. This is how Scriptable Object asset instance looks when it is referenced, if you...