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Thanks a lot for taking your time and thoroughly explaining the problem, I really appreciate that :) I will try adding a deltatime or computing...
that sounds pretty cool, I would love to have this distinction between rendering and physics. It’s been quite troublesome having to sustain both...
Are there any updates on this? I have a couple of render features and lots of physics layers. I am unable to apply the same render features to...
Thanks for your input, I am glad this is not just a problem occurring within our project :) So it seems to be an actual bug, or at least...
Can anyone help with this or tell me where I can file this as a bug?
It would be amazing if there were an option to disable auto-compile by default, i always need to manually un-check it when working within the VFX....
Hello! When I spawn a system through an event with a lifetime of 1 and spawn a second system through the same event with a spawn delay set within...
Awesome, thanks for the info! For now I have been working on a work-around that is a bit complex to setup, but gives me the same functionality as...
Hello everyone, does anyone know whether and when instancing for VFX using GPU Events will be added? My VFX usually rely heavily on them, since I...
Okay, I found the solution: Instead of copying the state, just use the InputEventPtr supplied with the event, set the target device of that...
I am trying to "clone" an input device, so that when I press something on my keyboard the press is also registered on a virtual keyboard that is...
I have a very similar problem. To me, I am able to register events, but all actions fired through QueueStateEvent come in in the wrong order,...
I want to copy the state of a native xbox controller. However, I am unable to use the type XInputControllerWindowsState since its just an internal...
This works! I have used your approach to write a couple of extension functions. In some scripts I want to rebuild the same LayoutGroup multiple...
No idea why this is still not a feature in unity... being able to keep folders at the top of the project window seems like such a simple, must...
I am unable to access your gitbook, do you still have that resource somewhere? I am really interested in how Networking a hybrid game can work...
Hi everyone! I have been working on a shared screen local multiplayer game for quite some time now. It uses the PlayerInputManager to spawn and...
I also found this singleton pattern within one of the Unity example projects (I believe it was the 2D-Platformer template), which is an...
For a lot of items and in case all item IDs are unique (which they should be), you can also use a Dictionary instead of a List to reduce lookup...
Is there no way to achieve this? It is pretty annoying that there is no way to "wrap" some decal around an object. Say I want to display a target...