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Hey Guys, i'm PodeCaradox from Github, i changed the Systems to work with the new Entites Package but i don't saw the avoidance system updated....
@tertle thank you that helped me a lot, im now at implement the functions in my game :)
@riskparitygawd i know i can do this but i want a pure approach. Therefore is no Component to apply. @tertle can you give me a insight how you did...
Dont work because its no Entity Component, it dont apply to it.
Hello Guys, i want to use the NagAgents in ECS therefore i used this github: https://github.com/zulfajuniadi/unity-ecs-navmesh The Problem is...
Yeah sorry i fixed it like following: public class SelectObjectSystem : JobComponentSystem { NativeList<int> deferredList;...
I tested the new Package but get the following error if i add Convert To Entity: Convert and Destroy NullReferenceException: Object reference not...
So the best way now is to add them as gameobjects and translate the transfrom in a system with the entity transform to the right position? I...
Hello Guys, i want to use lights in ecs, but if i add the conversion script Convert to entity, there is no light. Can anyone explain me how i get...
Hello, i got the following Error from this Job: InvalidOperationException: The native container may not be deallocated on a job. Use...
Thank you for the Reply. So i will wait until the github get public access.
Yea i want to completly replace the BoundingVolumeHierarchy, for my game i only need a Spatial Hashing approach. I will build the pairs that maybe...
Hello, i'd like to overwrite the BuildPhysicsWorld System to Spatial Hashing system, no 3d octree approach from Unityphysics needed.Anyone have a...
First of all thank you for your help steveeHavok and PhilSA, i will include the new Raycast, because i only need to check for the terrain. One...
Hello Guys, i read about the possibility to overwrite the Collision Logic from Unity.physics in ecs, how can i do that? I didnt find some...