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It's not just you. We have exactly the same issue. Note that you don't always have to reimport everything. Sometimes it helps to reimport just the...
Ahhh, I celebrated too early. Gather requires shader model 4.1, this is a mobile project and I need to support OpenGL ES 2. So I guess I need to...
Thank you, KokkuHub, that's exactly what I've been looking for! @Olmi: That's what I've ended up doing now, and I didn't like it for exactly...
I have a palette swapping shader that maps the red channel of an input texture to positions in a palette (e.g. red 123 means "use color of pixel...
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