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Another alternative is to give the enemy prefab a script of its own that handles its own behavior. For instance, it would set/control its movement...
The fact that both instances are being run from the same computer doesn't mean that there's no latency. The information still has to go to a...
Hey, shaders can be useful for more complex games, but simpler games, the kind that populate a good portion of 2D apps, don't really need a...
@Arowx Don't mean to burst your bubble, but Monkey still got 60FPS on it's first try, and probably only 60 because that's the target FPS set by...
@Arowx Even though the sprite is different, which might make comparisons less accurate, and other differences like the walls, and the fact that I...
Incase anyone else finds this, Alljoyn does not require rooted Android phones at the time of this post.
@Arrowx, if you upload your project file on here, I could try it out on my Android. Smart alternative, btw. @Xaron, maybe you could update the...
With some modifications to his script, scottm361's solution worked for me, thanks to the detailed guide. Thanks.
Thanks for the clarification, hippocoder.
Sorry, just noticed the new posts, didn't get any email. I'll test llpokratis' version when I can, and ill see about the quads and camera. I'll...
I have a Samsung Galaxy S4, and I just tested both sample APK's. My results were: Unity: 14.19MB Uncompressed @ ~30FPS Monkey: 188 KB...
Remember, it's at least 8MB. That's not including anything at all that the actually game needs. I've heard that Unity is pretty good at keeping...
What!? I even tested it on a Nexus 4. Thank you so much for letting me know, i'm going to see what I can do. Update: Took me a while, but I...
[IMG] On the iTunes Store, there's a famous little game called Cube Runner I used to love playing. On Android, the most famous copy is a bit...