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There has been some weird behavior with async tests using test framework 1.4.2 in Unity 2022.3.18f1. The workaround I've found is also odd but...
The SplineAnimate component is convenient in how it handles a bunch of common spline related animation tasks. But it would be useful to make those...
Ah! That's it!! Thanks. I think I added a whole bunch of other visual effect asmdefs first and just missed that one entirely. [ATTACH] Being...
Visual effect isn't an option in the type options even with the assembly added to visual scripting. But more than that, the type options are...
[ATTACH] In the image above I am able to link a Visually Effect to a variable in my script machine by specifying Component as the underlying type....
Hi there, Hopefully simple question--is there a way to get the Visual Effect package (VFX Graph) types to show up in the Visual Scripting graphs?...
@CaseyHofland I first moved all my async dependent tests into a separate asmdef so that I could run them less frequently (they would work but...
Hey RGV, thanks for the tip. I did see that the async support was backported to 1.3.x (however the package manager in the 2022 LTS installs 1.1.x...
The async testing support is pretty critical when writing more modern C# code--not to mention code that interacts with other unity packages (such...
@tblank555 We ultimately combed through every custom clip creation code and changed or protected against any that might return a null playable....
Seems like that's the path we'll have to travel through next then! Appreciate the help.
Well follow up, we added Timeline to Link.xml to rule out it being stripped from the build but the issue persisted. Not sure what steps to take...
Hopefully we can determine the first bullet by trying those options our next build; unfortunately with no solid repro it will be hard to confirm....
We have a marker in the logs for when the timeline starts and then essentially every time the timeline updates after that it throws out this...
@DavidGeoffroy I think it must be a singular graph inside the timeline since we still see some of the playable take effect in the logs. However...
Unfortunately this problem is hard to describe. We've seen this error in our Unity Cloud Diagnostics mostly in released builds. In internal...
Using v 1.0.0 of the preview input system package I have an action map set up with some touch controls. The idea being this ultimately moves a...
Wanted to follow up on this and note that we've been experiencing similar issues (with prefab saving) in other areas as well. It is unclear if...
Listening to postprocessModifications and checking for those properties does seem to help in detecting when this problem occurs. Since this even...
seant, I do understand that saving the prefab is what you are supposed to do. However the problem is this is exceedingly unclear that you need to...