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Found out a workaround. I realized that de-activating and re-activating the player input component on my player makes the input system work. So I...
Hello, I have 3 scenes: Main Menu, Loading, Game. If I run the Game scene on its own, inputs are working fine (player can move and fire). If I...
Yes indeed I wanted to mean "visually better", not technically. With the bounce (which was at 1 by the way) it looked (player point of view) like...
If remove the bounciness it is indeed much better (or at least closer to what I expected). Thanks for the checks and the info. [ATTACH]
One thing I can think of is that I scale the objects rather than the images/sprites. As you can see the ball is 0.2 x 0.2 and the racket 1 x 0.2....
Wit the "show collider contact" physics setting I get this pink arrow: [ATTACH]
And this is for the racket: [ATTACH] [ATTACH]
Here are pictures with the colliders. The 2 top pictures are in collider edit mode. The bottom picture is with gizmo and the racket and ball...
Thanks for the reply. I can't provide a picture right now, but I checked the colliders. I will take picture later. The ball has no velocity...
Hello, after that discussion about collision -...
Thanks for all the explanations and information.
The reported contact point in Y is not as in my previous post, and, as you mentioned, not giving the exterior contact either. It is ultimately...
Thanks for all the insight and taking the time to answer :). I already tried in the past to use useFullKinematicContacts and colliders but I get...
Thanks, yes indeed I did not mean he was wrong obviously he is not, but there is probably something I do not get. Does this mean that "Trigger"...
Hello, thanks for the reply. Yes, I'm originally using triggers, no collisions and handling everything in the "OnTriggerEnter2D" I get the...
Hello, I'm trying to do a breakout game. Nothing too complicate ... in theory. I had everything seemingly working fine, until I wanted to...
Thanks for the tip.
Hello, my question is an exact duplicate of that one, but I have hope to get an answer as we are 1,5 years later:...
Hello, I have 2 objects with a dissolve shader. In editor mode, when I change a parameter of the shader on one of the objects (color, fade...
I realized that I had 2 white square sprites in my assets, a test one (that I probably copied from the default one) and the unity default one. For...