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I tried coroutines, but it must inherit from Monobehaviour, which is not what I want. I also tried the async without calling it right away, but...
Thanks ! I understand how it works synchronously ! Okay, that's where I need to learn more. In order to do what I'd like to do, I should go...
Yes, exactly ! For example : I'd like to call the Foo() method, but before calling it I need to Initialize, while Foo is running I'd like to get...
That's exactly the point. Haha, in a way, it could be seen it's like that. I wish I could do the same as DOTween because I want to implement a...
I would like to get my OnStart delegate invoked before the Foo() method, the OnUpdate on each frame the Foo() method is running, and the...
Hello guys ! I'm still pretty new to Unity and I'm learning day after day... I just dicovered DOTween and I really like the way to use it with...
Hello guys, I'm working in a big company and I created a tool based on Unity. (I don't know if it's important, but the application is using the...
I know this post is pretty old now, but I've got the same problem, is there any answer ? I can't manage to find ports to use for unity collab,...
Hi Wes, I know, it's not easy to reproduce the error. I created an empty project, just added the substance plugin, got the error. I gave it to my...
Exactly ! I thought that it was related to the fact I'm using Holotoolkit (my main source of problems at this time !), but I've got this error...
Hi Wes, thank you to answer. Yes I am downloading directly from the Asset Store. I didn't move any of the Substance files. My colleague, who has...
Hey guys ! I tried to install the substance plugin, but I've got this error. Substance engine failed to load UnityEngine.Debug:LogError(Object)...
Hello hdin898 ! I've got the same problem as you have. Did you manage to fix it or not ?
Hello guys, I've got a conflict between two libraries which have the same namespace. I added the Holotoolkit to my project, and it is using...
Hi guys, I'm currently developing an application on the Hololens using the HoloToolKit. I wanted to go further and decided to use...