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I have an image that looks like: [IMG] Inside of Shader Graph, I would like to split the image in two so that I can do stuff with the left half...
Excellent questions. I too am looking for better depth maps from AR foundation.
For me, disabling MSAA fixed the issue.
Yes, it is far too costly for mobile platform currently
Still looking for the issue number
What is the issue number. Can you link to it?
Yes, I have also realized this. Maybe you could make an issue for it as well so that it can be tracked?
Same here, Xiaomi Mi Mix
I get this error when attempting to use Triggers module with particles.
It would be amazing if there was a way to capture audio from the output device on macOS.
I can answer this myself after looking around. I need to surround the code with #if ENABLE_UNITY_COLLECTIONS_CHECKS It's also probably a good...
I am using 2018.2.0b4 : The code compiles and runs from the editor but does not compile when attempting to build to Windows. It also has these...
What would the translation represent if the matrix contains rotations? It's local space position?
That totally works! The performance is incredible now. This approach is trickier and involves writing some shader code, but the payoff is...
Awesome, I understand it now. Thank!
Let's say I have the transforms of objects represented as Matrix4x4... how do I convert them to float4 positions (which shaders expect for the...
Hmmm interesting. I'll try it out and report back.
Let's say I want to draw 100,000 simple meshes, and each one has a color associated with it. Since there is a n=1023 size limit on...
If done like that, will it allow the two jobs to run in parallel without calling Complete() on the first one?
Let's say I have a Job which looks like: IJobProcessComponentData<Position> Is there a way to mark the Position as ReadOnly so that I can then...