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This smells like an event is triggering on the disabled game object when it shouldn't... Try adding debug.logs in each methods and see if...
Where is the center point of your brown block? It might be possible that as you jump, the center point falls outside of the camera's frustum and...
Can you provide some pseudo code for this at least? What would your editor tool do? How would it interact with these points? As far as I know, the...
JsonConvert.DeserializeObject<List<SaveData>>(loadPlayerData); perhaps? Assuming your SaveList is of type List<SaveData>
Why do you think Scriptable Objects are an overkill for this? They are just data holder and not much else usually. If you're spawning this points...
Okay, so I've been working with Unity Unit Testing Package for about two years now, on and off; and after all this time, I still don't know the...
if (!Application.isEditor) What platform are you trying this on?
You most likely can use a Box Cast instead?
Hey @caudras, I'm looking into developing this as well. Can you provide any documentation that points to how you actually do unit testing on a device?
Can you explain why you are editing the keyframes and not just moving the root of the entire object? Keyframes should be relative to the root, so...
Isn't this just a bunch of nested foreach loops? foreach (var shirt in allShirts) { foreach (var pants in allPants) { ......
I'm starting some work on a non-real-time multiplayer game. I've had experience with server work, but mostly about manipulating some data in...
You might want to look into this? FullScreenMode
Use Mathf.Clamp01 to clamp the x coordinate of the return value of Vector3.Lerp before assigning it to cameraRig.position. You wouldn't need the...
Vector3.left is a hardcoded value of (-1, 0, 0). That's why your object is moving from the center of the coordinate system. Use something like the...
Use a Rigidbody and worry about performance only once it becomes an issue. Performance is a necessary evil to deal with once the time comes, it's...
Why are you doing it like this anyway? In my opinion, GetChild() used in almost any context is a code smell. Why are you depending on arbitrary...
What's the purpose of step 2 here? I like the approach, I just never would have thought of doing a dot product
Good source for this stuff, by @Kurt-Dekker https://forum.unity.com/threads/how-to-fix-a-nullreferenceexception-error.1230297/
Oh wow, thanks for the detailed answer here. I did notice that I struggle a bit with just raising everything above to the Composition Root. It's...