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Hi I tried to customize the post-processing effect, but I found that both DrawMesh and Blit can achieve post-processing. Can anyone tell me the...
Thank you, I tried to test the new version and it worked great. But there is still a little problem. I tried to use grouping to set up the MLP...
Hi, I tried to use Unity's built-in model to test the MLP ForceNoProbes component. As shown in the figure below, the left side is an object with...
This is the data obtained by the profiler. Yes, there are many objects in my demo.
Thank you, I will look for other ways to achieve AO. This is the information I got in RenderDoc.After that, I conducted a series of tests and...
Hi, When I tested the game demo, I found that the depth prepass consumption was very high. I used RenderDoc to debug and found that the depth...
Hello there The plug-in works well in the editor, but the improvement is not obvious on the phone. I found that after baking, a lot of Triangles...
Thanks, I found that the SpecularSmoothness map was generated after baking. If I use the metallic map, what should I do?
Hi, If I can predict the range of movement of the camera, can I only bake textures within the range of movement, so that I can make full use of...
I built a simple scene to test the rendering order of the shadowmap. There are 5 cubes in the scene, and there is a plane above the cube. When...
Sorry, it is not convenient for me to connect with you for some reasons. Thank you for considering my question. I look forward to the next update.:)
Is there any way to place the probe on the shadow cast by an object and not place it on the surface of the object?
I tried to set the statue to be non-static, but the probe will not be placed on the edge of the shadow and may be placed inside the statue.
One more question,If I have a staircase, I want to place probes on the surface, but I don’t want to place probes on the back because my character...
I have a statue of a horse. I want to place a probe on the edge of the shadow on the ground, but I don’t want to place it on the surface of the...
Hello, when I use the plug-in, many probes are placed around the geometry. I don’t want this. How can I reduce them?
Hello everyone, Can Multi/Sub-Object material use static batching or SRP Batcher?
Hello everyone, I am using URP, will static batching and SRP Batcher conflict at the same time? Can one object use static batching and SRP batcher...