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This issue has been fixed now, in Unity 2021.2:...
Now that Unity 2021.3.0f1 is out, when can we expect Entities 0.51? (If you can not give an exact date, can you say if it will be days, weeks or...
Sorry, this was 1,5 years ago, and I have moved on to other projects, so I don't remember any more details. However, if your header is being sent...
Yes, but this was for Addressables version 1.5.0, and I don't know if anything has changed in the later versions.
Yes, we have done this successfully, using the method described in the link I provided in the previous post:...
The error is not related to WebRTC. Instead of `var answer = await RTCPeerConnection.CreateAnswer()` you need to save the original returned...
You will find it under Packages/Addressables/Runtime/ResourceManager/ResourceProviders/ [ATTACH]
Thanks for the info, @5argon . I have created an alternative implementation, which has an API that mimics the NUnit-API: public static TActual...
I found a workaround for this: Before building the addressable asset bundles, I (programatically) create a new default addressable group (cloning...
See one possible solution here: https://forum.unity.com/threads/custom-hosting-service.586441/#post-5453355 (Similar to the suggestion from...
Yes, it is possible, but you must implement your own IResourceProvider (typically by extending AssetBundleProvider). I suggest that you copy...
Hi, @unity_bill . I think Addressables are great! :) Customization of the URL by using Addressables.InternalIdTransformFunc is nice, but it...
The case of adding a key in URL is explained here:...
If you have used another version of Addressables, this may have changed. It is the file describing what classes/methods should NOT be stripped...
Thank you so much for posting this!
We are experiencing a similar issue. It seems that there is a bug in Addressables version 0.8.6 that will load a resource from the wrong asset...
We have seen this bug as well. (It seems that the internal class ChainOperation should override PercentComplete, but it does not.) We created this...
We do this successfully, with Addressables version 0.6.8 in Unity 2018.3. The key parts are: Build asset bundles in project A normally. Copy...
Thank you for explaining this, @Lee_Hammerton , this helps us a lot. I am happy to know that we can compile a working product without Burst...
We have a build infrastructure that builds the Unity project on Windows, producing Xcode projects (target platform iOS). Then that Xcode project...