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To anyone who interested, it looks like Unity have fixed the endless "reloading domain" issue, tried with 2023.2.0b8 beta.
I would say this is pretty reasonable offer. If it was the one released in the beginning, most of us would have no problem. I'm totally fine with...
Unity made a huge mistake, but we all have good time with it in past, let's not be too harsh at this moment, please be angry, not sardonic.
Haha, it may be not that serious. I have full respect to Unity's employees who created this engine, it's the leadership screwed up the whole...
To be honest, I really don't want to see this happened. I sincerely hope Unity can take effective measures to heal the damage and restore trust,...
Haha, instead I just tried Godot, and it seems pretty cool, very lightweight but with lots of features, and no endless compiling or domain loading...
My patience is almost over. If there still isn't any response next Monday, I will leave.
It's just like an ocean eco-system, obviously John Riccitiello think only the whale matters, microorganism is meaningless.
Epic: that is so unreal
It doesn't kill you now, it goes to kill you in future, unless you stay in the 90% for life.
I'd like to charge developers for every "Instantiate(prefab)" and only pro users are permitted to use object pool.
Wait for next move of Unity. My bottom line is rollback this pricing plan and remove the CEO.
Guess what John Riccitiello will call us now, mob?
The current CEO has proved himself totally incompetent to lead the company.
So this is the end of engines war. Unity just started a civil war to its developers.
I don't know if I can make a big hit, but how can I persuade people to use Unity when everybody say it's a risk.
Unity advocates become Unity refugees. Now all the devs of other engines are laughing at us.
It's so not what I want to see. Hope Unity team can fix this.
Hi, I'm a little confused about conditional abort. Below image is the example on document. Let's say at first time, "Can See Object" evaluates to...
Thanks very much, I have fixed this issue. I install two versions of Unity, and download old version SmoothSync in one of them, then in a new...