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Unity 2022.3.21 Seems Environment.SetEnvironmentVariable ( "UNITY_EXT_LOGGING", "1" ); Environment.SetEnvironmentVariable (...
Finally, it works. The key is to execute all this stuff after the build, not after .cs file change ! Thanks! UnityEngine.Object asset =...
Hello everybody. With the 2022 Unity version, we are faced with a new problem. I have a custom build script that increments the version and...
Hi. Everyone can replicate it. Just create the pendulum with HingeJoint axis at 0.2-0.3 height and apply force above the rotation axis. The...
Hi ! For wallmarks rendering I need a Standard and StandardSpecular shaders with ZWrite feature disabled. As I understood -- there are no options...
Intellisense working Ok. VS Code package updated to last version.
Hello everybody. Unity ver 2022.3.0. Visual Studio Code ver 1.77.0 VS Code is attached to Unity as a debugger. Each time when I press Add...
Does it mean that it's impossible to attach PostProcessLayer component to the Camera created in run-time ? Found no ways to get resources from...
Thanks !
Thanks for replies. My project was set to Gamma. Recently, I wanted to turn on post-processing, Bloom for example. And I found that it works...
I can't understand one thing. Imagine a tiger in the woods. It "stores colors" in a linear way. So when the signal from the tiger comes to the...
Hello. Can't find the code responsible for changing window size. My script sets the correct window size on the start, but on the next frame,...
Hello. Is it possible to find some like AssetBundle .manifest file for the built project ? I want to check resources.assets.resS contents to...
P.S. Tried to render main camera to texture and then Graphics.Blit() to backbuffer. Seems I missed part how to bring backbuffer to screen..
Hi. Need to display progress of some long operation, level (not scene!) loading for example. Tried to call Camera.main.Render() after updating...
doesn't work
It's a really big one. Around 100Gb. How?
Just installed VS 2019 before to build IL2CPP. "Release" is set now
Windows x86_64, Unity 2021.1.15f1
Already tried before. Did not help.