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This has happened on a bunch of machines (most we've tested on are Macbook pros I think), but I'm not sure of all the specs right now. My own...
By experiment it seems like the poorly documented "Mac Retina Support" checkbox in project settings might do the same thing as "run in low...
On Macs with discrete AMD gpus, our game gets a kernel panic and reboots if we have Metal enabled. If we disable Metal support in project...
Ah I found that it's buried in the Library directory. I had no idea and thought the packages we're a binary delivery of DLLs. Just in case...
Having not thought about the problem, so perhaps I am being super ignorant here, but isn't "path to root" essentially the same check that Garbage...
Hey Peter. I was asking about the new Unity profiler. I have used Heap Explorer in the past, and it's been great (so thanks for your efforts...
Is there some way to easily see a managed object's path(s) to root? If not, this would be a very useful feature for finding leaks. Best I figure...
We are also seeing the tool as unsigned.
So no way to have it expand to the content of the strings in the items? I neither have nor want a header.
How do I make an editor TreeView scroll horizontally? If I put long strings in the items, they just get cut off at edge of its rect. The...
I did not submit a bug. I was hoping for some clarification of the intent. For now I have worked around the issue with a texture pre-process...
The default in 5.5.1 seems to be to set input alpha source to "input texture alpha". Thus, textures with no alpha channel are suddenly adding...
Bug #808740
Here's a contrived sample. I will submit a bug report with it as well. Initially it wasn't 100% clear if this was supposed to work or not.
The relevant code is just creating a camera, adding an image effect, disabling the gameobject, then later calling Render on it manually. The...
Despite the docs implying that Camera.Render will trigger image effects, this does not seem to actaully work. The OnRenderImage method is never...
I've also tried with the 5.4.0 beta as well and still do not see an obvious way to achieve this workflow. If it's just not possible, that would...
5.3.4f1
I would like to do something like the following using multiple scenes: Create one "shared" scene with N other scenes that combine to make...
Sometimes when we change a script in 5.4 beta 15, the compilation never completes. The spinner in the lower-right just keeps going forever. I...