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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using RavingBots.MultiInput; //...
Thanks for your recommendation.
[ATTACH]
I spent much of the day and I finally figured it out using the Asset you recommended. I had to do a lot of hacking and debugging. I was able to...
Have you actually tried this .dll? How do i go about compiling it? And using it? Are there any step-by-step instructions?
I got the Multiple Asset from Unity Store. It works and does what it says it's supposed to do. However, I'm actually using a Lightgun as a Mouse...
Thanks for the effort at least. I appreciate it.
[ATTACH] That was a clever suggestion. Unfortunately, Unity's Input system ignores Multiple Mouse. I currently have Two mice plugged into my...
Hellow, Does anyone know if it's possible to read mouse HID? I've seen documentation on how to read HID from PS4 controllers etc. So my common...
I'm guessing it's possible to read Mouse HID? I have two mice plugged into my PC. Since Unity will only read one Mouse. Can I just read the raw...
Nothing yet!
Great news! i did as you said and enabled Metal support under: Edit -> Project Settings -> Metal Editor Support. Now my Unity is no longer...
I’m experiencing the same problem. i was working on my game with Unity 2019.1 and everything was fine. Then i upgraded to Unity 2019.3.6f1. So...
Good day, I was working on a Game in Unity 2019.2.1f1. Then I upgraded my Unity to 2019.3.6f1. When I was opening & upgrading my game to the new...
It doesn't work for me. I have Unity 2019.2.1f1 and I have XCode 11.3. In Unity, I goto: Assets --> Play Services Resolver --> iOS Resolver -->...
SOLVED: It works. I bought the Arcade kit and Unity can read the Arcade kit buttons and joy stick. The Arcade kit is basically a USB controller.
Dude, this is PERFECT! As i've been trying to figure out how to use a USB controller on my Unity Android Game. I have a question for you. Do you...
Hello, I'm getting Gradle build errors in Unity when i try to build an App in Unity. CommandInvokationFailure: Gradle build failed....
Yes, it's possible. You can install Android on your Raspberry pi. And then create an Android Unity project
It's also very important to note that the Unity editor should be set to Pivot/Local. If not, Whenever an object is added as a child, Unity will...