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I gave DXC a try and it does not seem to have this problem. But I still have to test this more with my full codebase. **** Platform Metal:...
Hey there! Is there any way we can add or alter dxc compiler flags? And can you also tell us if and which of the flags are activated during...
I'm trying to do an error compensated sum of two floats. #pragma kernel CSMain #pragma disable_fastmath #pragma skip_optimizations metal // This...
Okay, I found out that despite the warning it gets set in the compiled shader **** Platform Metal: Compiled code for kernel CSMain keywords:...
I worked into the HLSLcc code on github. The HLSLCC_FLAG_DISABLE_FASTMATH flag in psContext->flags gets checked in HLSLcc/src/toMetal.cpp in line...
Hey there, I'm trying to dsiable fastmath on metal in my compute shader. I added the pragma by adding: #pragma disable_fastmath in my compute...
NativeString64 is deprecated since Unity Collections Package V0.11.0 and was removed in V0.14.0. Use FixedString64 now and it works.
Wish there would have been a note in the docs for the PhysicsDebugDisplayAuthoring component and the Physics manual about that. Took me hours to...