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Oh, I found someone nice enough to allow us to deploy our game on their server, just to see if the game would fare better there. And indeed: It...
Well, the first part of my question (gzip) is not as important as the second part is. The game not loading on slow connections is a huge problem...
Hi everybody, I am at my wits end when it comes to making GZip compression on WebGL-builds work, especially on the (Apache) server side of...
Hi everybody, I'm currently in the process of setting up automated lightmaps baking on our build server. For this, I need to call a static...
I have the same issue (also using Odin Inspector), but with me it also seems to sometimes (rarely) happen in builds. Got a number of user/tester...
Hi htq110219891, that sounds great, though I wonder what exactly "version 1.0" and "version 2.0" relate to. Are you part of the Blockly...
Thank you! At this point in the development, I cannot really forecast how much memory is gonna be needed. But I think I found a solution by using...
Thanks for your answer! Regarding E) : We are a team, so using Prefabs would have the benefit of people being able to edit screens (=prefabs)...
Ah, and one more thing: Is it even necessary/beneficial to use different scenes instead of instantiating and deleting screen-prefabs from code?...
Hi everybody, we are currently tasked with an office-simulation / sports-manager-game, which consists of a lot of different screens (recruiting,...
Hi everybody, we use Jenkins and a dedicated PC as our build pipeline. This works well for us, except for one thing. We also use a software...
Yes, you are right! Thank you! I will ask them!
I'm wondering since Unity's license agreement prohibits "mixing or co-mingling" of Pro and Personal versions. Specifically it says: No Mixing...
Ah, I didn't notice HideRemoveButton. This obviously looks like exactly what I was missing. I will try it out asap. Thank you!
Is it in any way possible to disallow the user to add/remove values from a serialized array/list/dictionary? A pretty common use case with us...
Same here! Please update 2D Toolkit to be compatible with Unity 2018.3!
Hi, I'd like to have a sprite "overlay" the scene behind it, like a Photoshop layer would do when set to blend mode "Overlay". So far I found...
Hi Max, thank you for your fast response and your good intentions to further develop and update UFoW :) . In our case, we decided against using...
Hi MaxProud, is it thinkable to perhaps add support of Unitys new Lightweight Render Pipeline (LWRP) to the asset? Right now it does not work,...
Yes!! That worked! Thank you very much!