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I don't believe that will be considered out of the safe area. The Android design documents mention not placing any important UI elements in the...
I'm trying to implement Facebook login in our steam build, which means no Gameroom. From what I can find, there's no SDK for this use case. Right...
We ended up going with creating a backup of the prefab in a different location and then moving it back after we build our bundles. This seems to...
Hey thanks for replying. I have considered that. It's not optimal because it requires the user to have a clean state before they build bundles. I...
The AssetBundle build process does not cleanly handle nested prefabs that live outside of an asset bundle so we'd like to unpack a prefab, build...
I'd like to report that we finally figured out was the root cause was. We were using a sprite and 2d texture as a normal map in a shader. This...
Our remote asset build process is still breaking meaning the original reason for this post is still valid. We suspect it may still be related to...
I think we managed to get past the problem. It looks like it's an issue with using nested prefabs. Nested prefabs don't seem to be references...
We finally managed to get a repro locally and have submitted a bug report (1159994). Hopefully something comes out of this.
Some more stuff that I've investigated. I've looked at what the AssetBundleManifest claims for dependencies to buildings/minebeacons and it shows...
Adding some more details to this. This is what I get from using WebExtract and binary2text: Built locally: External References path(1):...
Hey everyone, I'm running into a very strange issue that I've been trying to solve for days now. A high level of what we do for our bundle...
From our testing on 2017.4.11f1 unity still registers touch input in the black bars. This doesn't seem like an ideal scenario.
Will support for safe areas in android 9 be coming to 2017.4 LTS?