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We have found the problem. We need to pack this shader in a specific bundle for the exe to work. (check picture)
We use the standard unity HDRP terrain lit. Normal Maps works correctly in Unity editor, but in builds the normal maps are missing, but without...
Have you found out something? I have the same probem. here is a "maybe" solution:...
CURRENT SITUATION We were working on our "darned" 7th Indie RPG Dead Age 3: Survivors before a corporation, which like many other publishers at...
GAME DESCRIPTION https://store.steampowered.com/app/2117160/Dead_Age_Survivors/ [ATTACH] Dead Age Survivors is a genre mix of Classic RPG,...
one question. when do you expect an update for unity 2023? 23 has a lot of updates e.g. for HDRP, but its stili n beta:...
As soon as motion vectors are enabled and the terrain is moved by any number larger than 0.0001 away from 0,0,0 coordinates, every terrain detail...
[ATTACH] Depending on the length of the prefab name, the thumbnail will be centered. If this means it is outside of its original bounding box -...
Following Scenario I have one Global Volume which reduces the Indirect Diffuse Lighting Modifier for the Level to 0.2. A 2nd Volume has a...
[ATTACH] I have a light source which is only set to light my characters in the whole map, but this light layer is also effecting my volumetric...
We managed to get it done like 90% on our own (2023a), just the performance for the decal part was still a problem we were just looking into....
If we somehow figure it out I will make some screens. So far we are kinda stuck with getting the depth texture correctly. :/
We had to add "#pragma multi_compile_fragment AREA_SHADOW_MEDIUM AREA_SHADOW_HIGH" to the 3rd party shaders that were throwing errors.
We had to add the Area shadows into the shaders: "#pragma multi_compile_fragment AREA_SHADOW_MEDIUM AREA_SHADOW_HIGH""
Hello everyone! For quite some time, I am working in a Visual Shader Graph that correctly renders the collision with the depth buffer. Everything...
Hey everyone We are getting many red errors in our project and can't get a hold of them. They are all basically the same: Shader error in 'ONE...
We now have this error in multiple packs, always "undefined area shadow filter algorithm"
Hello, maybe you guys can help us. We updated to unity 2022.2b from 2021, and sadly the glass shader from ciconia studios broke. We tried to...
HBAO seems to ignore the fog in the scenes for me in HDRP 2021.3.11. I have some very foggy weather and the AO effect is always extremly strong...
Okay, this might be a quite unique problem: I am using 2 Backlights which are only affecting my character to add some more style to them. My...