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You can set UCB's webhooks to trigger a CI agent (or your custom server) and that agent can use UCB's APIs to access public APK download link, and...
Can we at least know the priority and timeline on this? I don't understand why you ignore this request completely.
bump.
Is there an eta or plan to support XCode 12.4 in UCB? Our ad sdks can only be built with it.
This is because UnityFramework in XCode has a build setting which tries to include Swift binaries. We wrote a custom script that unmarks this...
Totally agree. It's either the ucb team are not able to catch up with the releases due to their team size, or simply they don't care(prioritize)...
This didn't work for us. We had to downgrade Facebook SDK to v7.19.2 and then Apple accepted the binary (unity version 2020.1.6f1).
Same issue, we're experiencing this one on unity cloud as well.
Same here, we're observing countless crash reports!
Haha, this really is a crazy way of getting it done, but hats off at the same time! Thanks for sharing @tonemcbride
Unfortunately, that method only adds a new "phase", not a file to an existing phase.
Is there a way to add files to "Copy Bundle Resources" phase in XCode from unity via scripting API in a Postprocess script? We're trying to add...
Thanks for the update, really looking forward to using it.
Is there a way to exclude dSYM files from the .ipa file? What I'm trying to do is, basically, unchecking the "Upload your app's symbols to...
Hello @Darkcoder, we actually found out that the culprit was our internal code. Paint3D is indeed perfect in terms of performance. Thank you again...
We have up to 6 SpherePainters (only one of them active at a given time) and 2 paintable objects that have MaterialCloners on them. Textures are...
@Darkcoder Hello Darkcoder, We seem to have a problem regarding memory. We profiled the problem, and it turned out to be a garbage allocation...
Any updates on this? @Marco-Trivellato
If you're using ad mediation, like we do with ironSrc, "Go to Ads settings and make sure “Enable built-in Ads extension” is unchecked, This step...
Just browsed editor logs, spotted the problematic file, made some changes (moved file into another folder) and saved it => successful upload....