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Great ! I understand now thank you ! I use Houdini PDG to generate my terrain into Unity. And it is true that some of the tiles got a weird Y...
Thanks ! Also, the grass colormap renderer break my terrain tiles when I use it. Do you know what can be the problem ? [ATTACH]
Hi ! I just bought the stylized grass shader on the asset store wich is a nice asset but I am wondering how you guys get your cool grassfields...
I am trying to add grass to my proceduraly generated terrain and I don't understand why my grass is killing the performances. The grass clumps are...
Update: It seems that it happen when I split the terrain in several parts. The shadows works well on whole terrain but are broken on the sliced...
Hi, It's been two weeks I am trying to find what's the problem with the shadows from a realtime directional light on my PDG terrain. When I cook...