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I want to make a really basic android application, it has a button that brings the virtual keyboard up, and while it's up I want to be able to...
[ATTACH] This is how my hierarchy looks like, frenzy should be displayed on top of freeze but yet it doesn`t.
Yeah, I`m adding a cool slow down effect, a freeze down where everything slows down.I`m gonna comment it out and see if there`s any change. Edit:...
No, I just see whichever panel I activate first, can`t activate any other before the first one goes away, regardless of which one I set active...
I mean panel as in the UI, I do have more than just one canvas though but regardless of the panel order in the canvas children I still can`t...
I`m trying to flash a panel over another panel but no matter how hard I try and what I do I just can`t seem to bring a panel over the other, can`t...
Have 2 panels in my game scene, and I bring them up using the "SetActive" command. One panel brings up a blue screen that lasts 2 seconds and the...
The title is pretty straight forward, trying to create an android game, I have a power up button, you press it you get the bonus effects, after a...
Everything`s clear now, thank you very much kind sir, have a nice day! Wish they`d explain like this in the manual too.
When the game starts there is no game object with the tag 2, it gets spawned later during the game, could this be the issue? Also I need to...
I can`t seem to figure out why do I get this Null Reference Exception, tried all I could think of but it`s still there, the code works properly...
Thank you!
I want to instantiate .. let`s say 100 prefabs and add them to a list of game objects right after each instantiation. How can I avoid manually...
Is there any workaround to maybe have the Destroy() function to destroy things immediately? Maybe a way to push the thing I want to get destroyed...
Yeah but it doesn't matter how many times I call the destroy function as long as they are called at the same time it still only destroies the...
I have a clicking game that destroies objects on mouse clicks, I have a function called destroyA() which gets called whenever somebody clicks, as...
I have a script that checks for mouse clicks, when it detects a mouse click I want it to send 2 more. What would be the best and easiest way to do...
I can`t believe it works, thank you so much dude, I`m so sorry to bother you with such stupid questions, much appreciated buddy, have a wonderful day.
Thanks for replying, let me elaborate, I have an empty 2d sprite that`s on the edge of my background sprite so it looks like numbers come into the...
Wait, I`m sorry to bother you again but I also have a 2d empty sprite that acts as the spawner any chance you can help me find an easy way to have...