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Thank you so much @maidjerry and @ScorphiusMultiplayer !! I've been scouring the internet and the Unity forum searching for answers to this....
This is because Update() is frame rate dependent, while audio playback isn't. So at some point before the next frame is started, the audio clip...
@StarManta I just read your earlier posts explaining the property thing, why it's better to use local position in most cases directly related to...
I guess it's been a while since any updates on this thread, but it does include multiple solutions so at least one is bound to work. I just had...