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I filed a bug report and Unity QAs managed to reproduce it. It have been sent do Unity devs and hopefully will be fixed in upcoming release of the...
About Physics.Raycast - I might try, but I doubt it will give valid results in this case (especially since Physics.RaycastAll seems to behave...
I'm having serious issues with RaycastAll not hitting all colliders on its path. The simple example: RaycastHit[] hits = Physics.RaycastAll(ray,...