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Thanks, it works as excepted :)
Yes, standalone is more efficiently but our use case it is little bit different - WebGL content or Flash content is given to live graphics...
We are using casparCG for live graphics and Tricaster for mixing. Rendering two frames per frame seems hacky. Tell me more about it.
Yes, correct. Thanks for info. This video shows, what we do - [MEDIA] Currently we are using flash, but as we progress, we want to use more...
I am working at broadcast company, and we decided use unity for real time graphics and transparent webgl canvas background is very important. Is...