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First, let me say that this asset has been really easy and fun to set up and start playing with right out of the box, excellent job! I had a...
I'm not sure if this is changing in 3.0 or not, but I'd like to request being able to change the sunlight's shadow strength when it's cloudy....
Image here for reference. The black pixels on the bottom of the parachute and box are behind the mask. [IMG]
I cannot seems to figure this out. I get these awful black pixels showing up where objects are supposed to be masked by the depthmask...
I am also having this issue on Android. Changing the shader just makes the shader do nothing, it no longer masks anything. Any ideas?
So I'm still confused. I have some projects that have plugins that require a 32-bit installation, and the only way to get that version to install...
I got mine working with Perforce quite nicely, but the repo size limit seems a bit aggressive. From what I can tell I think the repo limit is per...
Perfect, got it working! Thanks.
Hey! Thanks for this, exactly what I was looking for. It seems some of the structure has changed with the current WebGL build (using RC2). I...
Sent!
Thanks for the response! That makes sense. I think there's still a problem though, because shouldn't the "skybox" skylight be lightening up my...
Anyone else experiencing this? When I get the scene looking nice and then bake it, everything turns out almost the same with the exception of the...
I'm trying to get this running in Unity 5 beta 11. It tries to do the ScriptUpdater but gets stuck. Is this a beta problem, or something that...
I keep getting a Fatal Error! "The current working directory was changed from your Unity project folder located at 'D:/xxxx/xxxx/xxxx' to...