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Hey @lclemens. In my GitHub repository, there are two packages at this time: navigation (heavy) and pathing (barebones). Both of them are...
Another thing I think should exist by default is the ability to get the root entity from any child. Is it redundant? I guess, but I don't want to...
Speaking of API usability, I created a spatial events package anyone is free to use in their project. I wish something like it was included by...
@velenrendlich one thing you can do is, on startup, create as many NavMeshQueries as there are threads available and point to them, then you can...
@tertle, no, I'm not missing any components. Also, FYI, you shouldn't talk to people like that, it's disrespectful. Dismissive responses...
All right, I created the succinctly-named PostAuthoringURPHybridRendererV2Bug GitHub repository reproducing and proving that there is a bug that...
Hate to go off-topic but @nicolasgramlich that looks almost exactly like my code... I noticed the copyright notice was missing, lol. Anyway.......
I encountered this issue a while back and disabling the SRP batcher resolved it, but after upgrading the editor (to any newer version or beta), I...
Hey @Qhuhuit, it should so long as you set the obstacles to carve. Really my code is hybrid DOTS. The full monorepo has demos (again, which I'm...
Waiting for all dependencies to complete in a given chain is effectively a local sync point, which is still something to be avoided, especially if...
If you're calling JobHandle.Complete or JobHandle.CompleteAll, then you're creating sync points in the middle of a given frame. You're effectively...
ECBs are meant to reduce sync points. You may want to take a look at the documentation. Here's a snippet: You can use entity command buffers...
I slightly modified and ran your code. I'm using 0.16.0-preview.21 of Unity.Entities. I can confirm that destroying the middle (the parent) entity...
Linux user here. To my knowledge, I have everything configured properly, but for some reason, now all the csproj files Unity (2020.1.10) generates...
My package relies on the existing tooling for NavMesh generation. As you may know, that can take place at authoring or runtime. I wouldn't...
@uDamian I really appreciate the time you put into answering my questions. No worries about GraphView support, NodeGraphProcessor looks...
When thinking about graph layouts, Path of Exile's skill tree comes to mind, and even Wall of Text's touted "infinite canvas." Graph layouts are a...
I actively maintain an unofficial DOTS navigation package available on OpenUPM. It's part of a monorepo on GitHub that includes demos and other...
To quote @adriant: This year we plan to make improvements related to the generation of the NavMesh at runtime and to bring the `NavMeshQuery`...
This topic's approaching a year old, but I figured I'd chime in to say I'm getting pretty sweet performance out of a pointer-based method. In my...