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Thanks! That's a good idea. Thanks for the suggestion. I think I'm going to file a bug report about this, although I really don't know how the...
I'm developing a game with a procedurally generated map. The easiest way to imagine it is as a randomly created dungeon. All gameplay is confined...
I have not tried that. Thanks for the suggestion. That's certainly easier than individually opening the graphs.
Has anyone else encountered this problem? Anyone have a fix?
Nobody else has seen this?
I'm developing a simple tooltip component. The structure is as follows... Panel - Image, ContentSizeFitter, HorizontalLayoutGroup TMP Text...
I'm glad it helped. Proof that community forums are useful. Cheers!
Never mind. I found it. For those who have the same question, the package file is installed with UMA2 and is located at the following path......
This is great information. I'm not sure where to find the HDRP-Races package. I thought it might be on the asset store, but I couldn't find it.
I have an AnimatorControl that's a copy of another one. The original states and transitions have been deleted, but I kept the layers and...
Thanks. I'm resolving this thread.
Thanks for sharing this. I guess I'm just going to ignore the warning. The effect seems to be working fine.
I've noticed that my VFXGraph effects don't render until after I open the graphs in the editor. I have to open each one individually before...
Thanks!
I've started seeing a warning when one of my VFXGraphs is activated... Shader warning in '[Lightning] [System] Initialize Particle Strip': use of...
Thanks for the suggestions. I tried setting the inertia rotation but that didn't help. I did find a workaround. I introduce a tiny amount of...
AddForceAtPosition() did solve the problem partially. There appears to also be a problem with AddRelativeTorque(). Movement is OK for a while...
My game is set in space, so zero gravity is being simulated. My player movement is done via applying force and torque. I have a fairly high...
I have an NPC that carries a tool. The NPC is spawned into the scene and in the Start() method of a tool mgmt script, the tool is equipped. Among...
Interesting. I'll try it out. Thanks!