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Hi there! I'm making a game which is basically an rts. I'm starting to spawn units for players, my first time getting so far as spawning units at...
It may require a restructure of your inventory system, but how im handling a similar situation is: The host has the save file, and therefor all...
Hi there! I'm making a game which is basically an rts. I'm starting to spawn units for players, my first time getting so far as spawning units...
So. After a bit of testing there is something wrong with my layer call? Although all plants are on the food layer, when I pass in the foodlayer's...
HI Hi. Im trying to understand different methods of getting nearby objects from a source and am currently trying to understand OverlapCircleAll....
A singleton is always single. Your npc's should not use a singleton method at all. an EncounterManager script might want to use one. say: -npc...
The immediate issue was in fact that the ants could collide with themselves, and when spawning in caused a huge amount of collisions while trying...
For reference my current code for having the ants 'see' using raycasts instead of the child colliders public void see() { Vector3...
Just want to say im learnign alot in a small amount of time so thankyou guys for being very purposful with your responses, really knocking it out...
would you happen to have a good way to do multiple small angle raycasts? most things covering it just use transform.right or .up but that doesnt...
I dont exactly know how to read the information. and cannot upload the profiler data here, the file size is too large. if im looking at the...
Im looking into raycasting in order for 'ants' to "see" right now, will try to update how that goes. the ants currently have 1 polygon collider,...
IM working on a simulation project which is struggling to get off the ground. The current goal is getting an "Ant" bot that can -See ahead...
is this for 2d or 3d? either way if you have found how to get the closest, you should only have to change 2 things which would be the default...
Hi Hi, hobbiest here trying to make a little tool program. For the tool to be functional, I need to be able to screenshot a different application...
happens all the time when you manually place things in the Hierarchy. The biggest 3 troubleshoots are placement order, sorting layer, and missing...
it is not called in any update method, nor can it be called from more than one object at a time. I have a tooltip GO which has its text change by...
eyyy ty I didn't understand it returned a 'new' string, not edited the inputed string. saved a hobbiest a night of headaches. marked resolved.
Hi Hi, probably something simple I'm missing and I should not be obsessing over this right now but I am. I wrote up a little tooltip script...
I think this is the best solution. Ive made a new serializable class Action, which has variables for -string EffectType -int setValue; -string...