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Got it, thanks! I'm interpreting this to mean that I need to add a property of type color to my shader graph. Does that vertex color have a...
I'm writing a custom shader to use with Tilemaps, and I'd like to incorporate the `Color` property on the tile asset itself. Unfortunately, I...
Is there a description somewhere for how this should work, or what it should look like? I'm unable to tell where my secondary textures should be...
Hi all, I’m hoping to use VFX graph in conjunction with 2d tilemaps to spawn particles only at certain tiles. For example, I might spawn smoke...
Thanks for the replies! I’m leaning towards making weapons not be triggers; I think as long as everything is kinematic it’ll function basically...
Doesnt continuous detection not work for triggers, regardless of 2D vs 3d?
Hey all, I’m trying to simulate swinging a sword around my player. My sword is a trigger with a rigidbody2D, and my enemies have continuous...
I definitely agree, @Lo-renzo ! For now I’m not even looking for that level of granularity - all I really want is to be able to have a single...
I understand that a limitation of the current tilemap system is that every tile in the tilemap shares the same material and shader. I’m wondering,...
Hi! I'm trying to fade a large number of tiles from one color to another over a period of time (several seconds). I'm noticing performance hits...
Hi all, I have a transform hierarchy I’d like to be able to use both in-game and in the UI. I need a SpriteRenderer for the former, and I...
UGH feeling really dumb - I missed that I needed `UnityEditor.Tilemaps` - from there I can access the cells on the selected gridBrush, which seems...
Update: this definitely works if you use the box-select on the tile palette. But, if you have the brush tool selected and click on a tile on the...
Does the object selection change when you paint a tile? I wouldn’t have thought it would change since the tilemap is all a single object.
I’d like to be able to execute a function when any of my tilemaps is painted on, but I’m not sure what the right way to do that is. Ideally I...
Nice! I worked it out - had to call GetComponentInChildren<Tilemap> on the reference to my palette asset ( which I had to include as a grid) to...
I still feel like I’m not understanding. Could you perhaps provide a code snippet showing how you’d access the currently selected brush tile?...
Interesting. How can you access the palette grid instance from code?
I'd like to execute a function when the selected tile (the tile to be painted onto the tilemap) changes, but I can't find anything about how to...
I've now had a few cases of the editor running very slowly, and when I try to go into the profiler and turn on the editor profiler, this is what I...