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Yup, that was it. I just needed to RTFM. I can't believe how good your support is, my friend, thank you. In case this helps anybody else, if you...
I'm getting some issues with the SgtTerrain object. Fresh project Tested in Unity 2020.1.14f1, 2021.1.20f1, and 2021.1.25f1 Fresh import of SGT...
I'm creating a basic VR project, URP, HTC Vive. I hit run, and the game view is stretched horizontally. Is there any way to get it to show not...
Hey FPires, did you ever finish this procedural ship project? Those models look incredible. If it was on the store today I'd probably buy it.
Is this meant to work in 2018.1? It doesn't show up in the Asset menu, presumably because of all the compile errors I get from my legacy particle...
This looks fantastic! Does it support infinite scrolling/texture wrapping?
Yeah, it's really not OK to leave this as-is. I can't update to the latest version because it's more buggy than the previous one (despite the...
Looking good! The underwater stuff looks fantastic! Looking forward to giving this a solid test.
I've sent to your email :-)
Hey imerso – I don't have access to the repo... how do I get that?
Keep it up! We're excited :-)
What you're describing isn't all that difficult. There are at least two ways to do it: 1. Have a miniature version of your planetary system,...
- Surface shaders are back, so builtin lights (and even shadows) are compatible again; - Water is now separate from terrain, and has new algorithm...
Epic, thanks for that! I'd gotten to the point where I was finding the intersection point of tan(projectile.velocity / target.velocity) and the...
For what it's worth, I'd be happy to pay for a 2.0 of Etherea1 if it delivered cool new options. You've created something pretty spectacular and I...
Hmm actually it's not an obscuring thing. See here: [attach]
Hey all, I have an issue I'm hoping someone's seen... I'm getting giant black spots forming on the terrain, anywhere the main light is...
Yeah!!