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I'm building a terrain that I would like to distribute grass and trees over. I'm given the ability to mass place trees but not grass. I don't have...
Are you saving the native file format and relying on unity to do the FBX conversion for you or are you actually exporting it manually from max...
It would be handy to adjust things in the actual lighting environment its going to be in at real time rather than going back to your external...
Cry engine uses a mesh terrain that you can cut holes in and place a voxel object in that place. This could be a halfway approach as well.
you could start with voxels and convert the finished product to mesh and bake the textures this way you could get your performance on older...
If this already exists then never mind. I would like the ability to have steep cliffs on the terrain and not have texture stretching or at...
Its been a while but this is what I have come to figure out. I personally like to house each model in its own folder with its textures and...
Thanks for the notes.
Boo! Would this be a difficult process that would have to be embedded deep into the engine or a simple script that could be written to achieve...
I was wondering how to emit objects as particles. I was able to get a mesh to emit particles but I'm looking to have a emitter emit objects that...
OK,so here is what I have found after messing with this a while. No matter what settings I had in maya and in the fbx exporter the cube always...
I'm experiencing a extremely blown out specular effect in my scene. Not sure why the spec is so hot but its really ugly. I don't have pro so I'm...
You should be able to import the file into blender, its free. Then export it from there into unity. Also you can import these types of files in...
Thanks I'll give that a go tonight. By "proper" I meant that I have the units set to meter and I build to scale so no matter what units I'm in I...
I'm an expert Maya user and I know I have the units and the proper size all set up correctly in Maya. It must be happening during the export...
So Im not sure why this is happening but every object I save as a Maya scene file then open in unity I have to scale down .01 to be the correct...
I did this but it only brings the assets over to my new project. I dont know how to bring the building into the new project scene fully decked...
I don't understand. I cant seem to get it to work.
i changed the values to zero and the water seemed to flow inn the correct direction however now the x offset is set to infinity and stretching the...
If I have a scene that has a building in it all decked out the way I like it can I open another project and import that scene? I have imported my...