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hi, i had this same problem. the program that was bugging it out using the tdi filter stuff was networx by softperfect. works fine now heh.
i would also like to know if there is a correct way to use a playable director in reverse? if not is there a way to stop the error showing? and...
Hi i would like to change the sensitivity of my Look action. So i added a Scale Vector 2 processor to it. [ATTACH] I can see the...
oh i was unaware of that as i thought it just required a webgl link, then looking at unitys own how to publish for webgl it doesnt mention the...
Hi I'm trying to go thought the Junior programmer course on the unity learn page, im trying to submit the Mod the cube WebGL link to be able to...
Hi, I dont like to talk much on this topic, but i feel that the emotion coming from the customer is because they feel they cant get a refund. And...
Cool! Mine always looked funny because i only IKgoaled the Left hand to the right. What i dont understand is how your motion is being applied, eg....
i just checked my original model on the humanoid character and it offsets a bit as well, i can understand it going funny on a different character...
[attach] We dont change our animations in any way after importing, it does this when you set humanoid. i have used IK setups to try and make it...
ey no worries, i saw you ask about it in the google groups thing heh.
in unity under each animation, check if your Root transform rotation is based on original (not body orientation). I cant see that in the pictures....
Hey Mr. Necturus, I have the Props animations asset in the store so i know the problem your talking about. When i configure the rig for humanoid,...
Mine worked now too, I did nothing other than goto bed and try again in the morning :S buggered if i know what went wrong. but either way its an...
Hey, Since i updated unity i have been having troubles getting this to work. when i upload the unity3d file, it gets to 100% then has a http...
I have now added the death and turn animations. When version 1.03 gets approved by unity they will be in there, they are also available for...
Hey thanks for the interest in my animation pack. I am more than happy to add what ever animations you require for your game. So rather than you...
Hi, i am trying to create a retractable metal swing. i tried this with fixed joints but the swinging object can't get closer and further away...
Props Animations 1.03 Props animations is a big pile of mecanim ready animations (60 so far) that is only going to get bigger. There is...
i still cant understand the off mesh links from the examples. does anyone have a simple example of how to customise the speed that the navmesh...
sweet thanks heaps for that battle