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I like it. Im running a bit short on spare time, but I'm going to go through some paces and build out a design around this concept.
That's kind of what I'm stabbing at. So if I have an interface with something like this: OnAttack(obj player, obj enemy, obj attackObj) That is...
Hey all. I've been puzzling over and researching what is a common design pattern for RPG type games. I've been wholly unsuccessful in...
It would be really cool to have WebGL hosting in general, even if limited so that we can show off demos and projects. Not everyone has easy access...
The section for linking to WebGL projects is extremely vague. I got a URL that would work (Finally) but the project shows up as 404, even if the...
NDA's are generally unenforceable and nobody wants to sign them unless they are already hired. If you don't want people knowing about your stuff,...
We're using Unity Collaborate in beta 17.
in editor, just after opening.
I was able to download changes via the history panel. Do you want me to submit a bug report for the collab drop down?
A team member has committed revisions, and I have the update option. However, the popout box says "No Revision Available" and trying to click the...
30 minutes from starting unity to the project recompiling. This is in native windows. Force closing unity and reopening it works, but this seems...
2 objects in scene, not much code. Prior to beta took about 3 - 10 seconds to compile. It's been running for almost 30 minutes now. Two other...
Figured it out. I was having one of those moments. The variables will always go back to their defaults since they are private, and their defaults...
So, I've written a nice custom editor for my friend to update prefabs with. The problem is that none of the changes are applied. As soon as the...
Yes, something about games and a pint on me from Airway Brewery ;) Game playing or game developing? I could fill a week long seminar on game...
Hey all, I'm part of a college sponsored development group that meets the second Thursday of every month that holds short seminars to discuss...
I figured out what was happening. I was accidentally clearing the string the player creates and replacing it with "". There was a single break in...
DO'H! You're entirely correct. I was telling it send 110k debug logs. No wonder Unity broke. I can't believe I missed that. Well, it's actually...
I tried Linq without success and moved on. I don't recall entirely what the issue was with it. I'd rather not break up the list (I considered...
It's in the second code block I posted - it's currently commented out though. This works and populates the list (wordList) void Load ()...