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Excellent! That fixed it. Yeah they are tricky, I saw the [Experimental] tag in there :)
I ran into a problem with the wrapped rectangle map. I have just a little bit of code in at the moment as I was mostly basing it on the examples....
I tried a few different things, Color32 (byte[4]), and a single uint for each color based on the Color32 bytes but I couldn't make it faster. I'm...
This has been accepted to the Asset Store so it's even easier to test it. It's a free asset. https://www.assetstore.unity3d.com/en/#!/content/18810
I've just finished and uploaded my project to GitHub: https://github.com/ProtoTurtle/UnityBitmapDrawing Example project here:...
Thanks, I'll post it in the Asset Store too so more people can find it. edit: It's submitted to Asset Store too, I'll update when it's available.
Very cool! Does this work with iOS too (AOT compiling)?