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+1. The Unity package system is just a mess, and broken between versions.
Hey, would you please post the Earth heightmap again? The link is broken. Thanks!
The same problem. Can anybody explain this error? Thanks!
The same error.
World.Active.GetExistingSystem<MySystem>() can help. EntityManager is just another normal system as your custom ones.
You can write extension methods for the EntityManager class for such handling, if these methods will not be added in the short future.
For such cases, why not use a C# managed (not ECS component) singleton object?
Good job!
You can use static methods, but you cannot use static fields, in JOBs. (Systems are just normal main thread code.) For managed data, I will store...
It is nice to have the functionality that displays the order of all systems in the editor.
Every system is a child class of ScriptBehaviourManager. (Yes, the EntityManager is also a system.) The naming is very weird. (System and Manager...
Got the same error. Any suggestions? Thanks!
Why not make every int as a component?
I'm a newbie, but the transform of each game object has a "forward" field which may meet your requirement.
From the doc: EntityManager.CreateComponentGroup is no longer public, use ComponentSystem.GetComponentGroup instead.
Hi, I tried move a white black cube using the same method: [MEDIA] If I play the movie in a 0.5x speed (or frame-by-frame), the white trail...
Hi, thanks for your reply. I reuploaded the GIF: [MEDIA] This problem seems not only apply to TMP, but also for other UGUI elements, such as...
Hi, I try to create a TMP Text and let it follow the mouse cursor. But when I move the mouse quickly, there is a minor white trail shown on the...
Thanks for your reply! I created the Animator in the editor and it works perfectly. I bypassed the problem by manually creating a Animation...
Hi, does UMA support AnimatorOverrideController? I want to change the animation at runtime, but the override just does not work. The animation is...