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@judesidloski, @fuzzy3d most likely uses the mixed reality template which comes with a deep folder structure. Maybe you can ping the relevant...
Thanks for the lively exchange! I wish I could say that more often here on the forums :) Not to be nitpicky but by using keywords and the...
First of all thanks for the thorough investigation. I have some follow-up questions, please bear with me :) Property Connection State The...
Oh I just stumbled upon the "Branch On Input Connection" node that works in conjunction with "Use custom binding" on the blackboard property....
Hey thanks for your input! Thought so too and it works when not binding the Custom Function node's sampler property to anything. This would work...
Hi @FredMoreau, tagging you because of your reply in this other thread. The line you suggested uses the texture's samplerstate (as set in import...
this is an old thread but it's still the first one that pops up in my search engine, so I'll drop this here:...
@slims you can also try upgrading your editor. For 2021 the fix is live since a few days.
After 3 full days we finally located and fixed this as well. We had a mix of dynamically loaded videos (via URL) and unity-internal VideoClips....
For future reference: I don't know about exact frame accuracy but I was able to get rid of jerky video playback in my recordings by just disabling...
Ok, after some tinkering I think it's safe to say that, yes, in the current implementation the mapping is done solely based on the order the...
Hi @kazuki_unity729 , I got a question regarding the mapping of IDataChannels. I saw this part here: /// todo(kazuki):: public void...
Updated to 2.0.17
If you're using InputSystem and just want to block all keyboard input if a TMP_InputField has focus:...
See TMP_InputField.OnUpdateSelected: TMP_InputField does not use the "new" InputSystem in any way: It just bypasses it by using the legacy...
Added a readme: https://github.com/krisrok/com.unity.ide.visualstudio/tree/feature/advanced_package_filter Installation You just replace the...
Hi and thanks for your replies. Great to see there's partial support in future versions as @JulienF_Unity mentioned. If I understand the short...
Hi, as the VFX graph gets compiled to a shader I wonder if it'd be possible to also use keywords to enable/disable certain features, like having...
@John_MSFT Hi, I just thought I'd tag you here because you seem to be the right guy for this. The CONTRIBUTING.md reads ## Once you have a...
Hi, I've created an extension to the visual studio integration package to have finer-grained control over what .asmdefs travel over to the...