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I agree, the initial answers are dead, dead wrong. The whole point of compute shaders is to integrate with the pipeline... nobody in their right...
Erm, that makes my query less valid, how?
Hi, and thanks for replying. I know all about [relaxed] cone step mapping. In fact my algorithm is a novel one which also requires a precomputed...
Hi. Did you get this to work? I would really appreciate it if you could post the shader code for this. I'm trying to get the same thing to work...