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You should use CharacterController.Move:
Hum, I'm searching a bit in unity answers, and it seems this problem is 4 years old, it seems weird that such a feature clash has been around for...
Should I report a bug for this ? It's not really a bug, more of a feature incompatibility I guess.
So usually when you want to modify mecanim animations using some script it's pretty easy: animations are done by unity around the update function,...
Yeah you can't do image effect with unity free. Maybe one could hack some shader injection, but unity doesn't expose directx dll as far as I...
In order to have you armour properly following your character you need it to be attached to the model armature in blender. You need to add an...
Here they are : http://docs.unity3d.com/Documentation/Manual/HOWTO-InstallStandardAssets.html There's also a few on unify:...
You should have the sources in ../Standard Assets/Image Effects/ If not you need to download them somewhere, I guess on the asset store. Then...
So I guess it's impossible ? :(
So usually when you want to modify mecanim animations using some script it's pretty easy. Animations are done by unity around the update function,...
I'm also using makeHuman with blender and unity, I think I'm using the simplest rig though. I had some problems at first but it wasn't so bad at...
I've been modifying bones rotation in LateUpdate() but it doesn't work, it jitter like crazy in a frame rate dependent manner and mess up the...
You can add two types of layers in mecanim, additive or overwrite. What you describe is overwrite with a body mask for the upper body only....
When using root motion you can also add velocity with a script, so the two alternatives are not really exclusive. Note that in my experience root...
I think everybody does it like you. The alternative is to cut the object programmatically.
I'd do this: Make two states in you animator, the first one is the default idle state, I think you can put no animations in there, not 100% sure....
I'll give it a try, thanks!
Bump, I'd be interested to know too !
Did you configured your avatar correctly? Check the bones, and put it in T-pose.
I can't really help you there, I'm using blender and I never had such problem. I had some similar problems with extreme root bone rotation (flip...