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This!
I fired up Unreal Engine for the first time in 10 years and my project from 10 years ago not only opened, it runs just fine in UE5 with no manual...
UE5!! Woooohooooo! Timmy doesn't call us idiots. Welcome to 3 years ago.
2022.1.3f1 for me and if I have MSAA on as well as Depth Priming then I have to disable BOTH decal and SSAO, if either Decal or SSAO are enabled,...
you sound upset querwilly
It is very sad when open-source software has more focus, direction and planning than this utter mess of an engine.
AAA console and desktop games in UE4 use Blueprints, not exclusively by any means of course, but they are used. Writing C++ code that becomes a...
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LOL no, I found the crash image from unityanswers.com - there are many to chose from
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This is true and I agree with all you said there. A fair and honest view. It is worth noting that Epic are going after mobile now, they have...
For me personally, after two desktop games in Unity, I will be be moving to Unreal 5 without a shadow of a doubt. Unity is amazing at mobile, but...
With the new HDRP bloom only blooming things that are actually overexposed, there is a new slider on lit and a new node in shader graph to make...
That is awesome and very much appreciated, thank you!
I second this! I am developing an FPS and was very excited to see the FPS Sample handling the FOV, yet I can't (or don't know how to do it). I...
That is awesome news Caitlyn and a very much appreciated response. I shall go grab those assets I have my eye on! Do you have a rough idea on...
No I am being careful not to assume. "modify, adapt, translate, prepare derivative works from" is as clear as mud, that is what troubles me.
No, the asset falls under the default agreement which states we cannot: "(i) copy, sell, license, distribute, transfer, modify, adapt, translate,...
"browse, locate, and download" and "integrate" does not touch on the point of modifying.
I would love to have a definitive answer on this. I see people saying "yeah it is okay" but the agreement says the complete opposite. I actually...