A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @bergolli!, I've tried to change this part of the code but is still not spawning my prefabs. Do you think I could be missing something?
Hi! I'm using texture array to join some textures into one material. I would like to know if the texture array is supporting mipmaps since I...
Hi! I'm trying to create an Underwater postprocessing. The fog effect has an option for using Gradient Texture. How does it work? Because I'm...
Hi @Sh-Shahrabi ! thanks for answering me! But I think the issue it's more related with how unity mesh terrain is built. Is like the mesh vertex...
Hi everyone! I was wondering if anyone knows or have an idea of how to fix this problem. At certain point when I'm a bit far I see this jagged...
Hi Jbooth! I noticed that it only works when i use the same number of textures that are defined as max texture count. (8 ,12, 16..) If i use 9...
Hi everyone! I have some problems. I have 8 textures on my terrain using texture clusters so it means i'm actually using 16, and i set the max...
Hi everyone! I would like to use this new per-pixel normals. I don't know if it's something I can set into microsplat shader or an option from...