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Wouldn't AssetDatabase.Start/StopAssetEditing stop the refreshing in that case? Is there an ETA on this api?
If I recall correctly you can't have scene files in a package, you'll get an error when trying to open them. I'm not really sure why you can't do...
Hi, We're automatically updating a bunch of our internal packages when Unity starts using Client.Add however this can take up to 10 minutes, I...
Those should all be fine to delete, Unity will redownload the latest version of the package though.
Unpublishing does work however deprecated packages are just shown as normal packages. Are there plans to support this?
Hey, Does the package manager support packages that I've deprecated or unpublished on my NPM repository? E.g. not showing unpublished packages...
Hey @UnityMaru, Thanks for your response. Scoped repositories only allow for NPM servers to provide packages, I'm looking for a way to add git...
Hey, We're hosting a few of our packages on a git repository, these change very rarely. Currently it is pretty annoying trying to find the repo...
Hi, I'm trying to add a custom filter to allow easier finding of our internal packages. Is this currently supported?
Ah sweet, I'll keep an eye on it and see if it's fixed. Thanks!
Hey, The stats in the dashboard seem to reset when accelerator is updated. There's actually around 40gb in the cache and the last value of the...
Ah cheers @bradunity. I missed the part where running the tool should be in the same directory. Everything seems to work fine now!
This still seems to be broken or undocumented behaviour. @StayTalm_Unity
Hey, We've recently set up Unity Accelerator using the docker container and we've set a password in the configuration file. However we can't seem...
Hey @MartinTilo, I just tested on several different versions. Seems like it is fixed somewhere between 2019.2 and 2019.3. Thanks again for your...
Hey, A while back we converted a lot of our code to PM Packages and started hosting our own package registry, this seemed to work fine for a...
Bump @uDamian
Hey, UIElements do no appear to work in StateMachineBehaviour, is this intended behaviour? See case 1187816
Hey, We're still on 2019.1 unfortunately, we're trying to upgrade to 2019.2 however we're still waiting on another bug to be fixed.
Hey, Thanks for the quick response. Glad to see it fixed soon :D