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Just to add another bit of feedback on this: I have a use case for Signals, but the way it's been implemented makes the workflow fairly cumbersome...
After digging around some more, I've found that the problem seems to be that the depth texture is being generated during the depth pass, and the...
Hi there! I'm doing an experiment to try creating a screen-space fluid shader for VFX graph particles. I'm hoping I can achieve the effect by...