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Admitedy I am completly confused by the data handling methodologies and abstraction. Scriptable Objects: Good for static dev data in runtime...
Very cool. Does it support Tabs so one can switch between different canvas areas?
Is there going to be an update for the newer versions of Unity? I really could do with this asset. It is a really lovely concept.
It's dead. Sorry. I was told to drop it. Apologies to everyone, but the funding people were clear, as the main project is still behind schedule. I...
Just to test this I made a similar scene. One set with light probes around an emissive texture set to 3.5, with a dynamic sphere object (static...
Wow - Biotopia looks like a fun. Love the project. Congratulations. How are you generating your tiles (vector or prefab)? Also what is the size?...
Thanks for your interest. The maze maker dll is done and works well. The thing we are doing from next week on is padding out the class with more...
Currently we actually don't handle the block itself, but simply the connections. So parameters that are passed to the dll are all connections...
Thank you for responding. we were about to abandon any work on the maze generator and simply focus on the game. a) Navmesh generation is fully...
Hi, Everyone loves blowing things up. So who wouldn't like the premise. Your visualisations of the explosions look great and I love the slow...
Hi, We are developing a new game, and in the process we ended up making a procedural maze maker. Basically any shape configuration can be made...
@jjxtra - thanks for the response. Unfortunatly Worldspace is set in the particle system, and the WeatherMaker prefab is in the root of the...
Hi, I am new to this, and let me quickly say that this asset is very impressive. However I am having (probably end user) trouble with a moving...
same here - the progress bar just sits there with no restart or pick up.
Hi rmiribung, Thank you for the response. There should be no reflection in the pond. The lighting data regeneration did the trick. It must have...
That did it.. Thank you! The issue is the project. The build has indeed been moved out of experimental, but the project is still looking for...
Hi, has anyone come across linerenderer issues when compiling for WebGL? I have the issue below and am wondering how to start approaching the...
why not have a Boolean flag on every object that is set if it is in a collision with the FooBehaviour, by the FooBehaviour script. This sets the...
Maybe it is just me, but I need code to test. anything you can share?
Layers are good practice. They improve performance too :) For new Unity users: Use the Edit -> Projects Settings -> Physics to identify which...