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Issue with that is I have code that relies on other state in the `OnCreateManager` for some systems and they won't be initialized when the default...
Hi, I would like to completely disable using AutomaticWorldBootstrap and avoid using DefaultWorldInitialization. I have tried what other forum...
You're absolutely right, it does. Wasn't able to find that earlier. Something related is that when I have used...
I am currently in the same boat as you. After scouring the EntityManager API, it seems that at the moment this isn't possible with the public API....
@GabrieleUnity as far as I can tell, nothing is changing what World.Active points to during execution. So if you have two worlds, and set...
@GabrieleUnity Could you show how to tick two custom created worlds at the same time? Currently it seems like World.Active is the only world that...