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In case anybody else gets this error, weak linking UIKit.framework solved this for us.
Still an issue in 3.5.1 (is there a beta of 3.5.2 or something?). I've just hacked my SpriteManager to double buffer meshes and it has made a...
Hi all, I couldn't find a Kongregate implementation for the new ISocialPlatform interface in Unity 3.5, so I thought I'd write one and share it...
Meaning Unity 4? I'm surprised you don't assign more priority to this issue. It affects so many of the popular tools on the Asset store i.e....
It seems that this issue is not fixed with Unity 3.5 .... In fact I think it might be even worse now.
I may have an explanation as to why attempting to force dynamic batching with invisible triangles does not always work. There are multiple...
Hi guys, Wanted to show off our recently release game Nano Panda! It was a real joy using Unity to make it, so thanks for such a great product!...
I've managed to rewrite the generics in the Locomotion system to use non-generic containers ( although I had to remove some of the debug...