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Where is (ISX-339) ?
bump?
I'm looking at a way to make platform specific prefabs or meshes. For instance high level of details for console and PC/Mac versus low level of...
2 years later can we have an ETA =) ?
Merci Renaud, seems to be what I'm after.
does the topdown engine support tap to move? i.e. tapping a spot and the character moves to this place. Just parsing the documentation and only...
damn i wanted to use both
Just trying this asset and failing on a fresh install with the latest Unity LTS. Is it a known issue? Problem detected while importing the Prefab...
After a few months of development, I am excited to announce Math it Right 3D Adventure is now available on iPhone, iPad, Android smartphones and...
Good point this definitively saves some time, thanks
no shortcut you have to create it yourself, although it does not take that long, see this thread...
Thanks, I was not aware of this bug. I've reported it to the asset owner and now reporting to Unity.
There are actually 5m variants, would that be a bug in their shader? Compiling shader "FlatKit/Stylized Surface" pass "ForwardLit" (vp)...
Hi all, i'm building a mobile game based on the flatkit shader from the asset store. The game runs and looks good however the shader size is huge....
Level one was done recently, complete, ticked the boxes of an introductory level with tutorial elements and easy ride, a solid vertical slice of...
So that's it, the first level of Math it Right 3d adventure made with Unity 3D is fully built. This is an easy induction with low risk and low...
with a bit of gameplay and graphics re-design here's the new main character, a cute little dragon [MEDIA]
Post processing stack support DOF, see over here...
same issue here and killing our workflows; I'm now trying to remove my dependencies with PB
Thanks, actually I've just re-installed the module and works fine now