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@JoshPeterson any update on NativeAOT with unity?
Can you share these projects?
Altough I would love to for get about il2cpp, NativeAOT does not support consoles right now, which is a dealbreaker for unity
I mean if the build tool migration is done nothing should technically stop developers from doing this with for example a custom props/target file?
@JoshPeterson have the team considered replacing UPM with nuget packages that have content files? With content files author can distribute Assets,...
Well, yes you could make it so that editor code is reached through some IPC but that would require a lot of work from Unity. I think that with...
Well, actually it would be really nice for games which support modding. You could create an isolated runtime which does not let mod code access...
That would not work with custom editor scripts.
Yeah, so I made this https://kuraiandras.github.io/Injecter/documentation/injecter.unity.html and we use it at work and it works like a charm....
Raise an issue on github, not in this thread
https://issuetracker.unity3d.com/issues/directorynotfoundexception-could-not-find-a-part-of-the-path-thrown-when-creating-a-new-c-number-script-in-...
The creator specifically made it unity compatible, it even lets you change the roslyn version The creator made a Unity compatible version, it...
I know, and I have enabled it, and as far as I know every other tool I use has no issues with it (git, Visual Studio, Visual Studio Code, dotnet...
Thanks, I opened an issue.
Hi, @JoshPeterson are there any plans to support file paths longer than 260 on windows? The bug tracker...
This, but the DestroyedAsNull should have nullability annotations
Or build it outside of unity, publish on nuget and distribute using xoofx's unity nuget https://github.com/xoofx/UnityNuGet
https://xkcd.com/1172/
I believe we were not able to determine that.
Well actually we didn't. We hit a hard limit - the mobile browser sets an arbitrary amount of memory available for the wasm application which was...